Modelled and rendered in Blender 3.0b
I took some liberties here and there as I think RFT had to do some cost savings and I imagined the product being a bit more coherent.
Materials used are created using the shader editor. Except the glass on the phono player, which is glass with dispersion (https://www.youtube.com/watch?v=lEPZ1IUkoB4&ab_channel=CGVertex). Materials of the shelf, floor, wall are from Material Library VS (integrated in blender).
I used Hardops a lot for this to cut the wholes in the fronts.